The call for projects ended on July 21st 2021. We will announce the list of selected projects in September.

EUROPEAN NEW MEDIA, INNOVATIVE AND TRANSMEDIA CALL FOR PROJECTS

Weird Market opens the European New Media, Innovative & Transmedia call for projects. The borders between animation, video games and new media are increasingly more subtle, creating a single industry of greater power and projection. In addition, the way content is consumed and shared is constantly evolving, becoming more interactive.

With these premises, the projects are no longer conceived as animation or video games in a unilateral sense, but as transmedia products; which also involves new technologies and advanced supports such as augmented reality, 3D printing, gamification, app toys, wearables…

The main objective of this call is to promote the European market of animation and video games, increase the visibility and circulation of projects from the European Union and help find new partners to finance, develop and create strong European IPs of transmedia projects.

The call includes all animation projects, video games or new applications of technology that complete and reinforce the experience and transmedia development. In any case, projects must be related to animation or video games.

In order to apply, the projects must be developed by European producers or in coproduction with European countries. They also have to be designed to be distributed in at least two different platforms.

1. ORGANIZATION AND OBJECTIVES

Weird Market turns 14 years old. From its 12th edition on, Weird Market is much more than animation, video games and new media, including new sectors such as board games or comics. That is why it becomes WEIRD MARKET, a new name that welcomes great ideas and IPs regardless of their origin.

Weird Market organizes the 14th edition of the Weird International Animation, Video Games and New Media Market inValencia, Spain, from September 27th to October 2nd 2022. The objective of the meeting is to create collaborations between distributors, producers, TV channels, Programmers, video game developers, students and animation directors, international and national.

The Weird Market dedicates this call to European transmedia & new media projects that want to be known in their different states of production: in pre-production, production or finalized.

Weird Market has a unique view where animation, video games and new media create synergy merging in a single stronger industry sector. It understands that the development of these industry sectors involves new actors. Nowadays, the way we consume and share content is changing, being more interactive. So that projects are not anymore only animation or video game but a transmedia product; that also implies breakthrough technologies and new devices such as augmented reality, 3D printing, gamification, connected toys, wearable technology… This call for projects is focused on this kind of innovative projects. 

The main aim of this call for projects is to encourage and facilitate European co-production to reinforce European A/V sector capacity to operate transnationally. To foster European animation & games market, increase the visibility and circulation of EU projects and help to find new partners to finance, develop and create strong European IP transmedia projects. Find your tech partners, investors and co-producers at Weird Market 2022.

2. TERMS OF PARTICIPATION

2.1. Animation, games or new technology devices projects that can complete and enhance the transmedia experience can be submitted besides innovative projects. New tech devices and projects have to be related to animation or video games.

This list it’s only orientative :

  • Animation projects in any device 
  • Video games projects in any device
  • Video art, installations or performances related with animation and video games
  • Voice  games and  experiences  (for voice assistants as Alexa, Siri, Cortana, etc)
  • Connected toys and connected games
  • VR, AR or XR experiencies, projects or tools
  • Transmedia and cross media projects of any kind related with animation and video games
  • Innovative projects of any kind related with animation and video games
  • Toys and gadgets of any kind related with animation and video games

2.2. The best European New Media, Innovative & Transmedia projects will be published in the Weird Market 2021 catalogue, which is annually distributed online and reaching more than 7.000 animation, video games and new media experts. Among these projects, some of them will be selected to make a presentation by their authors during the 14th edition of Weird Market.

2.3. Each project can only be registered in a single category and in a single state of production, it cannot be repeated in the next edition of the market. Transmedia projects should fill the appropriate form.

2.4. The maximum number of participating projects per company/creator will be three titles.

2.5. In order to apply, the projects must be developed by European producers or in co-production with European countries. They also have to be designed to be distributed in, at least, two different platforms.

2.6. There is not submission fee.

2.7. It is not necessary to have a production company in order to apply.

2.8. There is a right of admission to works that offend people’s sensibilities, incite violent or discriminatory behaviour or are contrary to social customs.

2.9. The deadline for registration and submission of materials is July 15th, 2022.

3. MATERIALS NEEDED TO COMPLETE THE SUBMISSION

3.1. Besides the online form, you must send a dossier of the project in English together with 2 horizontal images in high quality clean (without logos or titles).

3.2. It will be highly valued to receive other graphic materials to get to know the project better.

3.3  Reference images may be included in the dossier, but in no case may the 2 representative images be reference images.

3.4. All materials should be sent to: weird@weirdmarket.es. All documentation must be sent in a single email, preferably in a single link.

4. PROJECTS SELECTION

4.1. The selection committee will be composed by professionals and specialists of animation and video games.

4.2. The selected works will appear with their information sheet and contact information in the Weird Market catalogue.

4.3. The producers or distributors also hereby guarantee that they have the legal authority to grant such rights and have cleared all the rights related to the films (including but not limited to the music).

4.4. The material of each of the selected titles may be available to professionals accredited in digital format, unless the creators indicate otherwise.

5. PROFESSIONALS ATTENDANCE

5.1. An accreditation will only be granted to those projects that are selected to be presented by their authors and / or receive advice.

5.2. All professionals who need more information or wish to go to the Weird Market 2021 can contact us at: weird@weirdmarket.es

6. PROJECTS‘ PRESENTATION DURING THE EVENT

6.1. The selected projects will be published on the website  www.weirdmarket.es in September 2022.

6.2. To the projects selected to be presented during the market by their creators, the organization will provide transport, accommodation and meals for a representative.

7. REGISTRATION CONDITIONS

7.1. Participation in this call for projects, with the sending of materials and the registration made, implies the full acceptance of these regulations.

7.2. The person signing the work must have the necessary rights on the work to present it.

7.3. Weird Market doesn’t reserve any ownership of the work, except for publication in the catalog.

7.4. The registration form must be completed in order to participate in the call.

OFFICE

Calle Batalla del Salado nº3, esc B, 6ºB. Madrid.
tel:  +34 910 026 801
email: info@weirdmarket.es

HEADQUARTERS

Filmoteca de Valencia. Edificio Rialto
Plaça de l’Ajuntament, 17. Valencia

Centro cultural La Beneficència
C/ de la Corona, 36. Valencia

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Supervisar tareas realizadas por el Departamento de Modelado, tanto de sets, props y especialmente de personajes.

Email a: join@hampastudio.com

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